Hi, i’m migrating the old version of Fmod Unity for the new one, i have a quick question, in the old version, i was able to retrieve an event from an emitter, something like this:
FMOD_StudioEventEmitter emitter = GameObject.FindWithTag("GameController").GetComponent<FMOD_StudioEventEmitter>();
controllerEvent= emitter.Event();
But now, with the new version, i can’t do that anymore, i’ve tried with something like this:
FMODUnity.StudioEventEmitter emitter = GameObject.FindWithTag("GameController").GetComponent<FMODUnity.StudioEventEmitter>();
FMOD.Studio.EventInstance controllerEvent = FMODUnity.RuntimeManager.CreateInstance(emitter.Event);
But i know that i’m just creating another instance (duplicate) and i want to change/play/stop the original event instance, what i’m missing?
would be great if someone can point me in the right direction,
Thanks in advance!