[Unity] Stuck in migration, need to retrieve an event from emitter.

Hi, i’m migrating the old version of Fmod Unity for the new one, i have a quick question, in the old version, i was able to retrieve an event from an emitter, something like this:

FMOD_StudioEventEmitter emitter = GameObject.FindWithTag("GameController").GetComponent<FMOD_StudioEventEmitter>();
controllerEvent= emitter.Event();

But now, with the new version, i can’t do that anymore, i’ve tried with something like this:

FMODUnity.StudioEventEmitter emitter = GameObject.FindWithTag("GameController").GetComponent<FMODUnity.StudioEventEmitter>();
FMOD.Studio.EventInstance controllerEvent = FMODUnity.RuntimeManager.CreateInstance(emitter.Event);

But i know that i’m just creating another instance (duplicate) and i want to change/play/stop the original event instance, what i’m missing?

would be great if someone can point me in the right direction,

Thanks in advance!

The event in StudioEventEmitter isn’t accessible, only the string/event name.
You could always manage an event instance yourself with very little effort, see basic script example.