I have a sync problem when using Unity Timelines to sonorize cinematics.
I have a timeline with some animation tracks and a single FMOD Event Track with a single clip that contains my event. It randomly gets out of sync and I have no clue on how to tackle the problem.
Sometimes is in sync and sometimes is not. I thought it could be a framerate problem and I noticed there is a setTimelinePosition in the FMODEventPlayable script that changes the starting point to avoid having a delay on the start.
I tryed to force a setTimelinePosition every frame to validate my theory and it appears to be in sync, but of course I hear a lot of artefacts so it’s not a solution.
FMOD studio side the event is on the timeline and it look like this, and all the assets have loading type Stream.
Do you have any suggestion on how I can tackle this problem?
Thanks in advance,