Here’s the situation
FMod and UE4 are working together. in WASAPI (shared audio mode) everything is great. Sound works 100%.
When I switch to ASIO audio in Fmod preferences (using ASIO4ALL drivers), the sound works in FMod, but not in Unreal. Even when there’s a live update connection.
So if I open an event in fmod, and press play, I can hear it. But when I run the game in the ue4 editor, and create a live update connection, there is no sound. As soon as I switch to WASAPI, everything is fine again.
Any idea how to make this work? I’m trying to make a low-latency audio game.