Unreal Engine 4.27 doesn't produce sounds from any other bank than the MasterBank

The FMOD plugin seems to work fine, I have no errors in log but when I tried to separate my sounds to multiple banks for optimization purposes, Unreal doesn’t play them at all. If I move the sound back to MasterBank it works just fine. I have disabled the setting “Load All Banks” in Unreal and loading the bank I need from from the level Blueprint when the game starts. Platform I’m bulding banks for is Android.

Thank you for flagging, I have reproduced this issue as you have described.
It looks like the LoadBank node isn’t working- please leave Load All Banks enabled in the Settings while we investigate this issue.