Hi. Trying to convince my boss that we should go with fmod for our next unreal project.
The programmers are currently used to being able to do temp sounds along with logic, in Unreal and then I tweak the logic and replace sounds later on in the process. (still in unreal).
Would we be able to do that in the future? I mean, could programmers still use the internal engine and do temp sounds, and then I would take it into fmod later on and add stuff?
In essence, having fmod and unreal internal audio engine running at the same time, and being able to hear sources from both places at the same time?
And is there a good place where I can get info etc on why it is a good idea to use fmod? I know many reasons myself, but want to convince my boss, as effectively as possible. Thanks