In the current FMOD Studio documentation, one reads this:
“The update thread typically runs every 20ms in its own thread, so the percentage indicates how much of the 20ms is used up.”
Should I assume from this that FMOD typically updates its audio no more than once every 20ms? That it cannot, for example, make two updates which are, say, 3 ms apart?
Related but separate: Is this 20ms update frequency derived from FMOD itself, or is this an observation made by the documentation writer about how game code typically behaves?