What is the best procedure for updating audio files without having to mess with them on the timeline? (I think mistakes are more likely to happen if we’re deleting old audio from the timeline and dragging new audio in its place). Is there a way to do this? In other words, let’s say I’ve got audiofile_v1 on the timeline, and now I’ve bounced out audiofile_v2 from Logic and I want it to replace _v1 exactly as it is. Is there some way to “refresh” it without deleting _v1 from the timeline?
Also, I thought I read in the manual once that there was a “delete unused” option in the bin but I don’t see this option in Fmod. It would be useful, though, to be able to delete unused audio.
To replace an audio file in an FMOD Studio project, right-click on the files in the Audio bin, then select ‘Replace…’ from the context-sensitive menu. You’ll be prompted to browse to and select the new version of the file. This affects all instances of the file in the project.
If you need to replace more than one file at a time, the procedure is mostly the same: You multi-select them in the audio bin, right-click, and select ‘Replace…’ Then, when prompted, browse to and select the folder that contains all of the new files. Unlike when replacing a single file, the new files must have the same file names as the old ones.
To find unused entries in the audio bin, type “#unused” (without quotes) into the audio bin’s search bar. (In versions before 1.06, you should type “#!unused” instead.) This filters the audio bin to only display entries that aren’t being used in the project; You can remove them by right-clicking on them and selecting ‘Delete’ from the context-sensitive menu.
We are aware that a special search term isn’t the most discoverable of features, and are planning to implement a more intuitive way to identify unused entries in a future release.
What happens if we replace a previously bounced audio file with a new one from the DAW in the same directory? Will the audio file automatically update in the FMOD Audio bin, or will we have to manually replace the new one?
If you replace one of the audio files in an FMOD Studio project’s asset directory, and the new file has the exact same filename as the old one, FMOD Studio will detect that the file has changed and display a yellow “#modified” tag next to the file in the assets browser.
FMOD Studio will then use the new version of the file for all purposes, with only one exception: If you are currently viewing an event in the events browser, FMOD Studio may continue using the old version of the file when auditioning that event until you deselect and reselect the event in the event editor window’s events browser. (This exception occurs because asset sampledata is loaded into memory when an event is selected, and so sampledata already in memory will not be replaced by the new sampledata until you reselect the event that uses the asset.)
If the new version of the file is a different length to the old version of the file, replacing the file may cause synchronous single instruments based on that asset to be the wrong length. If so, you can fix this by right-clicking on the modifed asset and selecting “Refresh Selected Assets…” from the context menu to automatically resize all synchronous single instruments based on the asset to the new file’s length.