Upgrading our FMOD Unity integration here, and having an issue. Have cleaned out the FMOD folders, and the fmodstudiol.dll from the Plugins folders. Now only have the one error, (although, who knows, more may be hiding)
Assets\Plugins\FMOD\src\Editor\StudioGlobalParameterTriggerEditor.cs(21,9): error CS0246: The type or namespace name ‘EditorParamRef’ could not be found (are you missing a using directive or an assembly reference?)
I had assumed that the fmodstudio unitypackage would have installed this directive. Not sure which file normally has this EditorParamRef.
I did have the ERR_HEADER_MISMATCH before, but having removed the files and reimported the package, that seems to have gone away.
I am having the exact same problem when upgrading from 1.10 to 2.01.
I do not have the “\Assets\Plugins\FMOD\src\Editor\EditorParamRef.cs” file in my project. How do I get it back there?
Seems some other members of the team pulled my branch, and are getting the version mismatch error, though it works for me. Should I get them to delete their local FMOD folders? It’s a pretty large team so walking each of them through integration is a bit of a non-starter.