Use UE room reverb with FMOD sound?

we currently facing the problem that we can use UE sounds in a “hall” space, but not FMOD sounds.

In UE you have to set the characters ATTENUATION information to make it work, but the FMOD sound does not offer that function.

So How can I place my FMOD sound in the UE space ?

To use attenuation in Unreal with FMOD, you either need to add a spatializer to the Event in FMOD Studio or add spatial dsp’s through the API.

If you are using the FMODAudioComponent then you also have options to override the attenuation settings from inside Unreal.

I am sure we tried that. The attention parameter in UE is not usable then, but I will re-check with my UE-specialist

I’m not sure what parameter you mean here, but you can override the FMODAudioComponents attenuation in the editor as long as the spatializer is not already being overridden inside FMOD Studio.

https://www.fmod.com/docs/2.03/unreal/game-components.html#fmod-audio-component