User modding recommendations?


What is the best / recommended way to approach user modding, since loading multiple projects isn’t supported ?

Let’s say the game project contains a weapon firing sound. We want users to be able to “override” that sound ( or create a new one and change the path it refers to, from the config files ). But obviously users cannot / shouldn’t load and modify the game’s official FMOD project.

What is the best way to handle that ? Thanks.

I recommend reading the supporting downloadable and user generate content chapter of the FMOD Studio user manual. The creating UGC subsection covers how to let your players modify your game’s events without having to give them access to your entire FMOD Studio project.