Hey there! I’m encountering some lag problems using oneshot sounds in FMOD, despite reducing the DSP buffer size. For example, a sound that’s supposed to play OnTriggerEnter plays with a noticeable delay after the trigger occurs.
I’ve heard that using asset bundles over streaming assets can reduce this type of latency, but I cannot find any online resources regarding how exactly to set up asset bundles to work with Unity. Any advice for a newbie?
Thanks a bunch