We are making a game for mobile (iOS and Android) and are trying to reduce our build size by using Asset Bundles in Unity. Audio files take up a lot of space and might also be updated after the game has launched, so ideally we would like to store them in Asset Bundles as well.
This leads me to my questions:
How do I use FMOD with Asset Bundles? Is it possible at all, has anybody got this to work? I can pack the banks into an Asset Bundle and download that, but I’m not sure what is necessary to make them accessible inside the game then.
If FMOD does not work with Asset Bundles, is there any way we can download and use FMOD files during gameplay? Apparently, all the banks need to be located in the StreamingAssets folder which can only be edited in Unity Editor, it’s read-only in all builds.
Is there a good reason why they need to be in StreamingAssets, and is there a way around that?