Using custom integer assignments in labeled parameters

Hey community & team FMOD!

When using labeled parameters, FMOD automatically numbers the entries consecutively.

I was wondering if it’s possible to assign custom values to the labels, maybe even skipping numbers now that I might need to fill in later.

This way, I could match them up with my enums in Unity, and the entries would be much more organized.

An example that I’d like to achieve:

  • main (value 0)
  • shop (value 1)
  • battle (value 10)
  • boss (value 11)
  • victory (value 20)
  • defeat (value 21)

This way, I can leave space for entries that might come in at a later stage (miniboss = 11, for example), instead of appending a new label at the end.

No that I know of.

You can re-order your values by dragging. But the only way to achieve that is by creating dummy labels in between your actual values.

I did that a long time ago, then I got more pragmatic over time, left my (OCD) pride on the side and nowadays I’m simply adding new values at the end :smiley:

The idea of dummy values is a really cool workaround. But I guess in the end I’ll be using your approach and simply add new stuff at the end :joy:

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