Hey community & team FMOD!
When using labeled parameters, FMOD automatically numbers the entries consecutively.
I was wondering if it’s possible to assign custom values to the labels, maybe even skipping numbers now that I might need to fill in later.
This way, I could match them up with my enums in Unity, and the entries would be much more organized.
An example that I’d like to achieve:
- main (value 0)
- shop (value 1)
- battle (value 10)
- boss (value 11)
- victory (value 20)
- defeat (value 21)
This way, I can leave space for entries that might come in at a later stage (miniboss = 11, for example), instead of appending a new label at the end.