So we are running FMOD 2.00.10 for Studio and the Unity API
Our Unity version is 2019.3.12f1
On the team we have mostly PC users, but a few Mac users.
When trying to use the resonance audio plugin, it works perfectly fine on PC, but it seems to be looking for a resonanceaudio.dll file for mac, though it should be .bundle or .dylib I’m assuming.
Is there something in the runtime manager for FMOD that is not telling it to look for a different filetype when someone is using Mac?
The errors that pop on on our Mac user’s end are:
Unity-Project/Assets/Plugins/FMOD/lib/mac/resonanceaudio.dll’ : ERR_FILE_NOTFOUND : File not found.
FMODUnity.RuntimeManager.get_Instance () (at Assets/FMOD/src/Runtime/RuntimeManager.cs:47)
FMODUnity.RuntimeManager.PathToGUID (System.String path) (at Assets/FMOD/src/Runtime/RuntimeManager.cs:905)
FMODUnity.RuntimeManager.GetEventDescription (System.String path) (at Assets/FMOD/src/Runtime/RuntimeManager.cs:991)
FMODUnity.StudioEventEmitter.Lookup () (at Assets/FMOD/src/Runtime/StudioEventEmitter.cs:104)
FMODUnity.StudioEventEmitter.Play () (at Assets/FMOD/src/Runtime/StudioEventEmitter.cs:131)
FMODUnity.StudioEventEmitter.HandleGameEvent (FMODUnity.EmitterGameEvent gameEvent) (at Assets/FMOD/src/Runtime/StudioEventEmitter.cs:94)
FMODUnity.StudioEventEmitter.Start () (at Assets/FMOD/src/Runtime/StudioEventEmitter.cs:60)
Any help is appreciated, as we all like the reverb in resonance audio more, but would like it to still work on all of our machines.
It should also be mentioned, resonance audio works fine when running in FMOD Studio, just seems to fail to initialize the plugin for Mac when Unity loads it.