Using multiple platforms for the purpose of output formats

Hello,

We’ve been following a few topics and also documentation on this issue of using different platforms for different outputs. The aim is the have a 5.1 surround mix for the default ‘Desktop’ platform and then ‘Desktop_Stereo’ would be a custom stereo mix. This is so we can have a bespoke rather than automatic downmix to stereo for certain audio.

We have:

  • Created two platforms and enabled their assets and metadata banks in a single bank folder each (which is what is causing the issue as you’ll read in a second)
  • built to unreal engine and set force platform name to ‘Desktop’ and ‘Desktop_Stereo’ based on a menu setting which requires restarting.
  • We also added the banks to ‘additional non-asset directories to copy’

In order for “ForcePlatformName” to work, we HAVE to have a folder for each platform (Desktop and Desktop_Stereo) But when we do it and add both folders to “… Directories to copy” it’s causing an FMOD settings validation to fail. We’re wondering if we can safely ignore this check given we’ve followed the advice on the forums and documentation? It would be helpful to know what this check exists for as well if possible.

Thanks a lot for your help!