Using multiple platforms for the purpose of output formats

Hello,

We’ve been following a few topics and also documentation on this issue of using different platforms for different outputs. The aim is the have a 5.1 surround mix for the default ‘Desktop’ platform and then ‘Desktop_Stereo’ would be a custom stereo mix. This is so we can have a bespoke rather than automatic downmix to stereo for certain audio.

We have:

  • Created two platforms and enabled their assets and metadata banks in a single bank folder each (which is what is causing the issue as you’ll read in a second)
  • built to unreal engine and set force platform name to ‘Desktop’ and ‘Desktop_Stereo’ based on a menu setting which requires restarting.
  • We also added the banks to ‘additional non-asset directories to copy’

In order for “ForcePlatformName” to work, we HAVE to have a folder for each platform (Desktop and Desktop_Stereo) But when we do it and add both folders to “… Directories to copy” it’s causing an FMOD settings validation to fail. We’re wondering if we can safely ignore this check given we’ve followed the advice on the forums and documentation? It would be helpful to know what this check exists for as well if possible.

Thanks a lot for your help!

This looks like an issue with the way we determine if the settings need to be ‘fixed’, and is safe to ignore since you have packaging settings.

The integration is seeing that you have a path in Additional Non-Asset Directories To Copy which does not match the Desktop Bank Path and this is causing the red banner in the settings.

We will need to investigate the best solution for this but in the meantime you can ignore the message, as your settings appear to be correct.

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Thank you for getting back to me on this, good to know that it is safe to be ignored. If you happen to figure out any other solutions then I’m all ears, but we will carry on as normal then. Thank you!

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