Validating events

Hello guys! I was wandering how I could ask in Unity if an event of FMOD exists, and what is Fmodunity.EventNotFoundException class is for (couldn’t find the documentation about it).


Do you want to know if an event is valid or if there is an instance of an event already created in the game?

I want to know if the event path is valid!

The easiest way I can think of to find out if an event path is valid is to call Studio::System::GetEvent. As long as the strings bank has been loaded it will be able to find it.