Variations and parameters for Audio Tables

So I assume it the answer is that the game needs to handle variations/intensities itself.

To do that, it would require a list of available sounds from the Audio Table, to know how many variations it can randomize against.

That leads to the question: What is the best way to know if a certain sound exists in an audio table?

i.e. that way, the game can test if “yes_sir2”, “yes_sir3” exist, etc. so it can randomize properly.

This is the same question as in this question (which had no answer at the time).

As the very worst case, you could try to play/load the sounds and see if you get an error back, but that sounds potentially very inefficient.

Thank you!