This problem is driving me bananas. I have a singleton class that streams music because I want music to continue between scenes. The knob for music (or bus or vca, i tried it all) is set to -10db. Works fine in the first scene, but when switching to next scene the volume automatically increases.
Checking getVolume() always fetches 1. I kept thinking that it’s my code somewhere, but I pretty much ruled out anything it could be, so I’m thinking either a bug or I’m just not understanding how volume is supposed to work.