wow I got so carried away I forgot to tell you that solved the problem <3 <3 <3
I’m glad to hear you were able to solve it! If you have any further questions about FMOD, please don’t hesitate to create a new thread and ask.
Hey Joseph, Our old setup using rigid bodies isn’t ideal anymore after some design changes in unity.
I’m looking in the fmod emitters, and can’t find the “allow non-rigidbody doppler” setting. Are you able to direct me towards it pls? <3
It should appear just before “Trigger Once” in the advanced controls visible in your screenshot. I’m not sure why it’s not appearing for you.
Which version of FMOD for Unity are you using?
huh wow, weird. thanks for spotting that.
using
2.02.07
That’s the version of “FMOD Studio” that you’re using.
Which version of “FMOD for Unity” are you using?
Hey Joseph, in Unity it says the same version
is there another place im not looking?
Thanks for clarifying!
It looks like you’re using an older version of FMOD for Unity that did not support non-rigidbody doppler. If you want to use that feature, you’ll have to update to a more recent version of FMOD for Unity. I recommend version 2.02.22.
ah ok, thanks mate.