What to submit to Source Control - FMOD Studio Project

Hello,

I am trying to determine which folders should be marked as ignored in source control.

Using FMOD Studio 2.02.23

I was able to find the documentation for Unity and Unreal, but no documentation about source control & ignored files/folders for FMOD Studio.

If I uncheck this in FMOD Studio Preferences, it updates the Workspace.xml and marks new profiler files to be ignored from source control if I try to submit from FMOD Studio.

Though this works if purely working in FMOD Studio, our team uses source control outside FMOD Studio too.

Additionally, how to remove existing files/folders that should not be in source control?
Enable source control integration for profiler sessions used to be checked and we have a bunch of files already in the Metadata folder.

A list of folders to ignore would really help in this scenario.

Other references that I checked already:

  1. Sharing FMOD Projects | FMOD GGJ 2026
  2. What to submit to source control? - FMOD Studio - FMOD Forums

Thank you.