Whenever I save my FMOD project, it hangs on “checking for invalid files” for a very long time before the rest of the saving process finishes rather quickly. I feel like it takes 30 seconds to a full minute every time I save. In combination with a well practiced habit for hitting ctrl+C after most things I do, this becomes a pretty significant workflow slow down.
Is this normal or expected? I am using FMOD with Unity and Perforce. I’ve noticed that Perforce makes a few operations in Unity drag on for a very long time as well.
And if this is Perforce related, is it safe to disconnect from Perforce while doing some amount of work, or even just while doing iterations that involves saving often, and reconnect to sync everything afterwards?
In Unity I sometimes work offline and then use “reconcile offline work” to sync back up when I’m doing lots of things that make Perforce spin its wheels every time. Is that a reliable workflow within FMOD? I know stuff like that can sometimes confuse Perforce and cause some issues that are pretty time consuming to fix. In Unity this is most commonly an issue when moving or renaming assets. Is working offline temporarily a bad idea?