Hello im trying to build a open source game that needs FMODex but i can’t have it built at least to be able to commit so i can test it. Is there anyway to get a pre-built library of FMODex to build it for my platform macOS so i can commit to project?
I have enabled FMOD Ex access for you, if you want to check on your download page. We give access for old projects that need it but not for new projects.
regards,
Dunno the original version used (lib/inc not given in the original source code archive)
Here are the structures and functions used (may it help you to choose a compliant version) :
If you are recompiling the original game from source, you might has well use FMOD Studio Core API as the functions you listed are virtually identical. There are very minor differences such as playsound doesnt have ‘fmod_channel_free’ any more.
My case is a bit different as I lost the original audio source data, so I’m left with just the built .fev/.fsb bank files, thus I’m unable to rebuild the bank data for FMOD Studio compatibility. Therefore, the need arises for FMOD Ex libraries.
if you are part of the original development team that has a registered title/license , I can hook you up if you email support@fmod.com with the game title / company name.