Thanks a lot for the feedback.
UPDATING
We are just in the early stages testing to see if we can move from unity to godot. The idea is to move to the latest versions when we have figured things out. So, if the latest version of the fmod editor can read in the old fmod project (created in the FMOD Studio 2.01.00) there should be no problems in updating to a later version. (I guess we will try the latest studio 2.03.02 and engine 2.03.02)
I will try to do that later today.
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Which .dll files should be copied?
I just copied fmod.dll and fmodstudio.dll. These are available in both folders so I can only take them from one folder. So it is quite possible I did not copy some .dll files that they depend on. (And of course this was the old api so it would correspond with the banks created by the old fmod editor). -
Where should the .dll files be put?
I just put them in the folder where the godot executable is. That is, in my case, in this folder: C:\Godot\Godot_v4.3-stable_mono_win64\Godot_v4.3-stable_mono_win64
Perhaps there is a better way, for instance adding them to the path in Visual Studio?
Thanks again for your response. It is deeply appreciated.