Currently I cannot build to iOS, any help, acknowledgment of an issue or requirement for further information would be greatly appreciated. I would prefer not to roll back to an older version of FMOD if it can be avoided. Many thanks
Dang, thank you so much for pointing out the subtle but utterly annoying error in my pipeline .
I use SVN as my version control and of course .a files are by default ignored when doing a general commit, you have to manually/forcibly add them in explorer. Subsequently the iOS and TVOS plugins were missing from the project. I should have learnt by now.
Still it’s pretty annoying that Unity didn’t complain they were missing during the build process… but I’m sure there is a good reason for that .