2D audio panning in a 2D Unity scroller

I have a 2D scroller game and have added an FMOD Studio Event Emitter to the finish line, which I want the player to hear when they get close enough to it. However, it is audible throughout the entire map. How do I make it so that it will start fading in from a certain point and be fully audible once you hit the end?

Hi,

Have you added a Spatializer effect to the sound? This will attenuate the signal based on the event emitter’s position relative to the listener.

Hope this helps!

Hi Connor, I have a Spatializer on the master track in FMOD Studio. I also have a FMOD Listener on the main camera in Unity.

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Thanks for the info,

What version of the FMOD integration are you using?

Could I get a screenshot of the Emitter in your Unity project? It could be having the Min & Max values set on the spatializer effect. You should be able to see a white sphere around the emitter in the Unity scene, could you check that it isn’t larger than you expected?


The outer circle is the max value and the inner the min.

Hope this helps!