I’m trying to add some looping sfx to objects in a house, like a burning fireplace or a grandfather clock. The house in our Unity project has two levels, and the biggest problem right now is that we can hear the 3d souds through the floor - like the fire burning from downstairs, or the clock ticking from upstairs. It becomes really weird when there’s no visual cue or some kind of attenuation through walls.
What would be the quickest hack to solve this problem?
Or… would you consider some custom attenuation zone for 3d sounds as a future feature someday?