About Soundchannel

hi,guys.

here is the thing.

i add an Fmod listener on my hero.

when hero turnaround,i want SoundChannel stay put.

how can i made this happen? :nerd_face:

Hi,

To clarify, by saying that you want your “SoundChannel stay put”, are you saying that you want the position of this specific event to stay at the same position relative to the listener? i.e. no matter how you turn your hero, the sound always comes from the same place?

hi,louis.thanks for your replay

more like this situation----“no matter how you turn your hero, the sound always comes from the same place”

The easiest solution would be to make sure the GameObject that the event is attached to is a child of your hero in Unity’s Scene Hierarchy, so that the event rotates around the hero when you rotate the hero’s transform.

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let me try it ,thanks