SOLVED: Mono sound in FMOD is coming out of the wrong stereo channels spatially in Unity

EDIT: I fixed this by rotating the emitter by 180 degrees on the Y axis in Unity!

In Fmod, I have a boost sound attached to the back of a car. The listener is behind the car, like any standard racing game.

When the car turns left, for example, and the booster on the back moves to the right, while firing, the boost fire sound comes out of the left channel, instead of the right where it should be.

I’ve searched everywhere in fmod while live updating and can’t fix the problem. Is there something I am overlooking in FMOD?

Or is it likely / possible this is happening somewhere in Unity / How it was implemented into Unity?

Any info on things to look out for that I can pass over to the Unity programmer would be greatly appreciated.

Thanks so much

I fixed this by rotating the emitter by 180 degrees on the Y axis in Unity!