How to get positional sounds with HTC Vive Controllers


I have set up FMod in my project in Unity 5.3.5f1 and when I stand still and shoot the audio works perfectly but when I move around the audio position does not update. I have the audio position set to the controller but it for some reason seems to only work in the very center of the play area, which sounds a bit ridiculous when your crouched firing at things.

Has anyone else had this issue and/or is there a way to fix it easily?
Thank you.

Are you using the FMOD Studio Listener, which is a separate component to Unity’s builtin Audio Listener.

I would also check that the object you’re attaching it to actually represents the position, instead of just being a placeholder object for scripts, or a parent for other objects.

1 Like