Accessing UE4 level geometry in FMOD Studio Plugin


Is there a way to access the UE4 level geometry information - meaning the environment obstacles, etc in an FMOD Studio plugin in addition to the location and velocities of the source and listener?


Right now geometry API is a low level only feature, the FMOD Studio events will most likely be working with it in the 1.09 release.

As far as a plugin goes, it doesn’t really get that sort of information via the plugin API, you’d have to set up some code to set the parameters for the DSP.