I’m looking to implement sound occlusion for low-level sounds. I’ve seen this:
But since I’m not working with events, this won’t work for me. I’ve seen some documentation about FMOD::Geometry, but I’ve seen no examples for it so I’m not sure if this will work and if it’s exactly what I’m looking for. Will I need to ‘manually’ add all relevant polygons to my UE4 map, or would it be wiser to wait till FMOD catches up with UE4.11’s new attenuation features?
Thanks for the help!