We are currently developing a game in Unreal engine with FMOD plugin integration and FMOD Studio GUI for handling all audio in the game.
We managed to implement sound occlusion with line tracing, but we are not quite satisfied with the results, as we wanted a more realistic feel of it (the sound to be heard if you are near enough, although there is an obstacle between the player and sound). As I understood there is FMOD::Geometry low-level class that should do exactly this, but it only works with low-level sounds, not FMOD Studio events. Furthermore, it supposed to be enabled to work with FMOD Studio events from the version 1.09 !? Are there any updates on this topic? Is there any tutorial or example how to set up our occlusion with this class?
Secondly, we tried to implement Steam Audio with FMOD Studio and Unreal, and we managed to install the plugin int FMOD Studio, but we cannot find the way to make it work with the events played from the engine (there is no sound at all, UNreal and FMOD console show no error). IS this even possible? Is there any tutorial as we didn’t manage to find any?
INFO: Unreal Engine 4.17.3, FMOD Studio 1.10.01
Thank you for your help