Adding Occlusion Effect To All My Sound Events

I just got my Occlusion working for a single sound. In Fmod I have a local param “Occlusion“ that’s doing the effect change, and in UE5 I have the occlusion enabled for the Fmod component, and that works on its own in UE. Now I want to scale it for almost ALL my sounds. How can I do this besides ctrl+c and ctrl+v the effect onto every event? I haven’t had luck with snapshots because they don’t seem to take every sound’s individual occlusion value, and looking at this old post the only way would be to group select the events and edit them that way. Applying an effect driven by a parameter to multiple events.