Adjusting global volume in UE4


I was wondering if there was an easy method to adjust global volume in UE4 without having to go back and adjust the volume of FMOD events. Any help would be appreciated.

You are able to use setVolume at the Bus level, which will affect all events routed through it.

By first grabbing the Master Bus, you will be able to essentially control the global volume.

FMOD.Studio.Bus* masterBus;
StudioSystem.getBus("bus:/", &bus);