I created a few 2D events that I’m planning to use for some background ambience. In each of them,I’m using the AudioWind plugin and when I tried putting these new events into my level, everything just went silent.
So, I removed the AudioWind plugin from the new events, rebuilt the FMOD banks, and then all my audio came back. Is there a known issue with AudioWind not working with UE4? Or am I missing something?