I’m new to FMOD. It looks amazing so far and I’m so excited by it. But I can’t get the AudioWind plugin to work in Unity.
Basically, I created a simple “Wind” event using “Add Plug-in Instrument/AudioGame/AudioWind” and tweaked it with 1 single parameter, but I the below errors when Playing my Unity project.
[FMOD] PostLoad::initPluginEffects : DSP plugin returned an error, bank will not load properly.
I also have another test sound (using a regular audio file) working just find.
I’ve noticed the “Add Plugin” button in FMODStudioSettings, but I have no idea what to put in there.
Any help would be greatly appreciated!