So far FMOD has been great in adding music and sound effects to a unity game I’m working on with settings easy to change and instant to hear after building banks. However, when building the game it seems like all of the volume settings I have changed aren’t active and sometimes events play twice. This is strange because everything is perfect in the editor.
I have tried live update and grouping each set of events in the mixer together but it is the same. I first thought it was because I balanced volumes in each event instead of in the mixer but this doesn’t seems to be the case. The latest banks are built so that can’t be the issue either.
This is the last issue to be fixed before the game is finished so thanks to anyone who can help.