Changes I’m making to events in FMOD are not taking effect when testing in Unity. This is happening whether I’ve connected using Project or Single Platform mode. For example, I’ve tried reducing the volume of one audio track to 0, only to here it clearly when triggering the event in Unity.
When using live update mode, I see meter activity in FMOD matching what’s happening on screen, and I can mute/un-mute tracks successfully, but none of my other changes take effect. There are also strangely some events that show meter movement looking directly at the event, but not when viewing a group bus it belongs to.
Anyone have any ideas what’s happening, or other trouble-shooting suggestions? This is on a Mac Pro 10.12 and FMOD 9 (though I think I saw the same happen with FMOD 10 as well.)