This is an odd error that I’m having trouble diagnosing. I changed next to nothing since the project was last working, aside from adjusting some files and re-building the soundbanks.
It looks like all of my events are occurring as expected, but are immediately being virtualized, resulting in no audible output (see screenshots from Unity and FMOD side).
I’m wondering if FMOD is having issues recognizing the Oculus HMD output (this is a VR project), but the FMOD Listener is where it’s supposed to be.
I’ve tried restarting a few times, thinking it might be a hardware issue, but still getting no audio output. No error messages in the output log, and the more verbose logging isn’t really giving me any clues. The profiler on the FMOD Side shows the events that I would expect, but again they’re immediately being virtualized.
Any advice on what I should try next?