When running in Unity on Android, FMOD will attempt to detect whether it is running inside an .apk and update its bank paths to look inside file:///android_asset.
If an .apk is not detected, FMOD will instead look for the bank files in the compiled .jar assets.
There are some scenarios where it is necessary to explicitly control this behaviour in order for the bank files to load correctly (see https://github.com/snowballdigital/flutter-unity-view-widget/issues/127).
Could an optional flag be added to
RuntimeManager.LoadBank or similar, that lets us explicitly state how or where each bank is loaded?