I have what I thought would be a fairly simple situation, but the other answers I looked up didn’t actually solve this problem, even though it seemed to be the exact same question.
I have a music track that I’ve set up under a Loop Region… so it loops endlessly. I have the loop region adjusted so it actually loops a measure before the track is actually over, since this is when the music should loop; the extra bar is simply a reverb tail. However, I want this reverb tail to play back even when the track loops back to the store. Currently, it just hard jumps back to the start of the loop region, which of course makes sense, but I also want that reverb tail.
Using multi instruments doesn’t change anything - it still doesn’t allow the track to finish.
Asynchronous tracks don’t solve the problem properly; I’m looking for a way to keep the track synced to the timeline.
There are more complex ways I’ve achieved this, such as by using two tracks with the same asset, overlapping them on the timeline, and just looping the second one alongside the reverb tail from the first one, but I’m hoping there’s a simpler method that doesn’t require these redundancies.
An image of what I imagine the event should look like is below:
Thanks for any help!