I’ve got 3 events: A, B, C.
A & B each have play one looping sound (Each has one track, one Single Instrument, and one Loop Region matching the Instrument region). The master track has AHDSR on the volume so when I stop the event it fades out.
I want to trigger these events every couple of seconds or so, alternating between A & B, fading out the previous event, and localizing the new event from a random position in my 7.1 system.
So, I created a Scatterer Instrument in Event C, referenced A & B in the playlist, turned off Randomize Playlist, set Polyphony to 1, set Spawn Stealing to Oldest, & Spawn Interval between 5-10 seconds.
The spawning is working great, but when the new voice takes over the old voice, the referenced sound event just cuts; the reference event’s Release on the AHDSR automation doesn’t playout.
How can I fade out the oldest voice in Scatter instead of cutting when spawn stealing?