I’m using FMOD 2.01.11 on Unity and noticed a weird voice counting from a scatterer instrument when profiling with FMOD.
Whenever I have a scatterer instrument that has in its playlist a referenced event (that only contains a multi-instrument and a spatializer in the master track) the voice count starts to act in a weird way.
This is scattered object is playing in a scene and it’s starting at the beginning of the game and looping all the time. If you wait a time and check the profiler, this is what you see:
Cow Bell event is where the scattered event is located and Cow Bell/bell is the referenced event.
It sounds like is a bug, because I tried to limit max intances of the nested event and it didn’t work.