Hi All! I’m “new” to Unreal Engine and FMOD, and I’m trying to learn some basics.
According to my plan, I created a level where houses and a forest descend into a deep mine. Using trigger boxes and assigning the FMOD labeled parameter to the trigger box, for ambient switch. But the Mine sound didn’t stop when I return to the forest or the forest sound didn’t stops when I return to the mine. By the way, I’m trying to do this without any snapshots etc. I’m just “trying” using Trigger boxes and Blueprints for this. I probably failed to understand the Blueprints part. Can anyone help me to understand this? Please.