Hi! I’ve been wondering about how much one can abuse about the number of instances made and reproducing at the same time. Is there a limit or cap where it starts to hinder the performance of PC or consoles?
Our docs contain some information on performance, per platform, eg: https://fmod.com/resources/documentation-api?version=2.0&page=platforms-windows.html#settings
The number of instances you are able to use depend on a lot of factors. The main thing being the complexity of the events. You can use the Studio Profiler to get an idea of how much CPU your game and events are using.