What version of FMOD and Unity are you using?
What is the third party SDK you are referrring to?
Thanks for finding the reason because when logging into the SDK, Unity was cut to the background
Sorry, but I don’t understand. You say “SDK” but I don’t know what SDK you are talking about.
Could you please clarify what you mean by “logging into the SDK”? Are you using some 3rd party SDK to handle authentication and logging into your app, and you find this affects FMOD audio?
Please confirm, do you notice the sound still playing when your Unity app goes into the background on Android? If so, can you tell me which version of FMOD and Unity you are using so I can try to reproduce this issue?