Annoying warning when building

FMOD: A Studio Event Emitter in scene 'Menu' on GameObject 'Depot/Subway/Environment/PLATFORM/Modules/Door_Office_Metal_A/Audio/Jammed' has an invalid event reference: {ff17af45-b03f-4dbd-9b71-8f53e703c357} 

I sometimes get loads of these warnings when I do a standalone build of our game, and the only way to prevent it is if I delete Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.assetand let FMOD re-create it automatically (by selecting a gameobject with a StudioEventEmitter component).

I think its due to the sound engineer pushing changes to FMOD banks and then I pull them (via Git) when Unity is open. Sometimes it gets into a weird state with the cache I guess? Perhaps related - When I pull his changes, it causes a local modification of FMODStudioSettings for some reason on my side usually around trying to remove/add a Bank name in the list of banks. I always just have to revert that.

It causes the audio in the game to be completely wrong, with the wrong events being played as if they are all linked up incorrectly?