we are currently using unity 2020.3.25 and fmod 2.02.04.
I’m trying to figure out how/what/where is handling app pause audio “blending”. What bothers me is duration of it. After app is paused/minimized, app audio is audible for almost 2 seconds. We are using “regular” RuntimeManager code (ios: HandleInterrupt, android: OnApplicationPause) which calls master bus mute and mixersusped. Is this expected?