Assigning different FMOD sounds to Phyical materials

(Andrew) #1

I recently came across this

And I thought I had nailed it, but not quite unfortunately. I need a little guidance.

So this the blueprint I have so far

This allows me to trigger .wav or sound Cue’s when running on different materials
As u can see in the select node I have explosions set when I run on grass etc.

In that thread it mentioned using “play event attached” I tried inserting this node in many different combinations, but I am a audio engineer and this kind of thing is new to me.

I need a newbie guide to place the links etc.

Any help would be much appreciated!
regards Andrew

(Andrew) #2

The actual FMOD sound I wan’t attached