I’m looking to setup a physical collision system but the project is using FMOD. There are some really handy physical collision sound plugins on the marketplace, but they all use soundcues in their code, and I think that would be a nightmare to implement in conjunction with everything else being done in FMOD.
I know there has to be a solid way to do it, but I have been looking all over the place and the only example I can find is in unity in C#, nothing for FMOD in blueprints.
If anyone can point me in the right direction or let me know how you’ve approached this that would be fantastic, thank you!